Computing Curve Skeletons from Medial Surfaces of 3D Shapes

نویسندگان

  • Alexandru Telea
  • Andrei Jalba
چکیده

Skeletons are powerful shape descriptors with many applications in shape processing, reconstruction and matching. In this paper we show that in 3D, curve skeletons can be extracted from surface skeletons in the same manner as surface skeletons can be computed from 3D object representations. Thus, the curve skeleton is conceptually the result of a recursion applied twice to a given 3D shape. To compute them, we propose an explicit advection of the surface skeleton in the implicitly-computed gradient of its distance-transform field. Through this process, surface skeleton points collapse into the sought curve skeleton. As a side result, we show how to reconstruct accurate and smooth surface skeletons from point-cloud representations thereof. Finally, we compare our method to existing state-of-the-art approaches.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Probabilistic View-based 3D Curve Skeleton Computation on the GPU

Computing curve skeletons of 3D shapes is a challenging task. Recently, a high-potential technique for this task was proposed, based on integrating medial information obtained from several 2D projections of a 3D shape (Livesu et al., 2012). However effective, this technique is strongly influenced in terms of complexity by the quality of a so-called skeleton probability volume, which encodes pot...

متن کامل

Geodesic grassfire for computing mixed-dimensional skeletons

Skeleton descriptors are commonly used to represent, understand and process shapes. While existing methods produce skeletons at a fixed dimension, such as surface or curve skeletons for a 3D object, often times objects are better described using skeleton geometry at a mixture of dimensions. In this paper we present a novel algorithm for computing mixed-dimensional skeletons. Our method is guide...

متن کامل

Robust segmentation of voxel shapes using medial surfaces

We present a new method for robustly decomposing a 3D voxel shape into disjoint segments using the medial surface, also called surface skeleton. The boundaries of the simplified foreand background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable ...

متن کامل

3D Thinning Algorithms

Assessment of tracheal stenoses, infra-renal aortic aneurysms, and colorectal polyps [7] Quantitative analysis of tubular tree structures [8] 3D Thinning Algorithms [9] Thinning algorithms based on sufficient conditions for topology preservation [10] Short description: The thinning is an iterative layer by layer erosion until only the "skeletons" of the objects are left. We proposed various 3D ...

متن کامل

A Classification of Centres of Maximal Balls in

A classification of centres of maximal balls (CMBs) in Z derived from generalizations of the chessboard and city block metrics to 3D, a weighted metric, and the Euclidean metric is presented. Using these metrics, the set of CMBs (the medial axis) can be extracted. One difficulty with skeletonization in 3D is that of guaranteeing reversibility. A reversible skeleton generally consists of both su...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012